I am the Lead Designer and Game Author of Screwed. This is a one year long project with a team of 13 other lovely designers and 4 sound collaborators from Berklee College of Music.

Screwed is a 3D puzzle game where you play as a sentient screw in a large kitchen, twisting into objects to manipulate the environment and forge a path forward. Collect three toy plane parts, assemble them, and escape out the window to freedom.

I am the Lead Artist, Designer, and Game Author of Bog Born. This is a three month project with a team consisting of 5 other artists and designers.

Bog Born is a four-player board game where you compete against others in a murky bog to catch the most fish. But be careful, make too much noise, and the lurking bog leviathan might rise up and swallow you whole.

I am the lead Designer and Author of Experiment 3937. This is a 2 month project with an 8 person team.

Experiment 3937 is a 3D playable experience where you take on the role of a lab assistant. When nasty creatures escape, use the lab equipment around you to distract and stun them as you make your escape to safety.